A nice, beefy update has just been released for Left 4 Dead 2. Among my personal favorite fixes are:
- Witches on fire will now continue to attack instead of sometimes flailing around aimlessly.
- When infected players slash at a jockeyed survivor, all damage will be applied to the survivor and not the jockey.
- Several improvements to Cold Stream (Amen).
Here’s the full changelog:
General:
- Fixed missing steam avatars in transition panel.
- Witches on fire will now continue to attack instead of sometimes flailing around aimlessly.
- When infected players slash at a jockeyed survivor, all damage will be applied to the survivor and not the jockey.
- Added some missing music files for the L4D1 campaigns.
Crash Course 1:
- Rescue closet doors that are blocked in versus are now inaccessible to both teams.
- Fixed the area portals near the howitzer event. Players should now be able to see through the infected-broken holes in the walls properly.
Crash Course 2:
- Rescue closet doors that are blocked in versus are now inaccessible to both teams.
- Removed a bad item cluster in the finale which was causing too many items to spawn.
Dead Air 3:
- Fixed an AI bot pathing issue with climbing the fence leading into the construction yard.
- Removed the ability to climb an electric box prop near the barricade in the construction yard. It should no longer be possible to skip the barricade event.
- Added an infected ladder to some pipes on the far side of the barricade to create a route for player infected on that side to easily enter the construction yard.
Blood Harvest 4:
- Widened the gap in the railing on the final bridge.
- Falling off the cliff or the final bridge is now fatal to both teams.
Blood Harvest 5:
- Fixed a potential bug for low-end machines where certain walls and textures near the starting safe room would vanish in certain views.
Cold Stream 1:
- There is now only a single hunting rifle in the cabin after the rope bridge.
Cold Stream 2:
- Moved the magnum near the start of the map, nearer to the other tier 2 weapons.
- Tier 2 weapons near the start of the map are no longer single-spawn.
- Adjusted cars and road props to reduce the chances of players getting caught on geometry.
- New infected ladders added.
- Added a weapon spawn in the tent on the barrel explosion bridge.
- Fixed an exploit that allowed survivors to climb the tent on the bridge to skip the barrel explosion event.
- Added an M60 under the barrel explosion bridge.
- There are now slightly more infected coming at slightly faster intervals during the end-level onslaught.
- Fixed a bug where players and infected could get caught in the geometry along the walls in the tunnel leading to the stairwell during the onslaught.
- Several minor visual tweaks and bug fixes for performance throughout the map.
- Added wrong-way signs to indicate when infected players have reached the end of the playable parts of the map.
- Fixed several spots where players and AI could get stuck.
Cold Stream 3:
- Added a new, much more obvious path across the tanker explosion gap.
- Tweaked the wooden catwalk area following the tanker explosion to make it easier for survivor and infected AI, as well as infected players, to navigate.
- The water now has a new texture effect which will work on low end machines.
Cold Stream 4:
- Fixed a melee weapon that liked to spawn inside of a table near the start of the map.
- Fixed a case where AI infected would sometimes get stuck trying to mount the drain to climb up toward the start of the map.
- Consolidated items in the tank fight area at the halfway point.
- Altered tank fight area in the stream so that AI tanks don’t spawn in nearly useless/sitting duck locations.
- Removed one of the triage tents and replaced it with an open trash/storage area.
- Added a pair new routes up the final tower for infected players to reduce AI common infected collision and pathing issues, and to give infected players more strategic options.
- Several prop adjustments for players using low-end settings.
- Added wrong-way signs to indicate when infected players have reached the end of the playable parts of the map.
As usual, the updates will be applied automatically when your Steam client is restarted. Now if we can just fix custom maps, matchmaking, raging…
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