As we welcomed in the new millennium, a new genre of game was beginning to evolve. Tenchu: Stealth Assassins would become the first 3D game of its kind, with games like Metal Gear Solid soon to follow.
Y2K would mark the first appearance of Agent 47 in a series of games called Hitman, and the bar would be set even higher.
This week, Daniel Casey does a replay of Hitman: Codename 47, and here’s a bit of his take on it:
Fortunately it never manages to be boring, although it easily could. It calls itself a ‘thinking shooter’ and without the level design to back it up, it could easily be the kind of game that falls flat. But even the first mission – a simple rooftop sniping – requires thought. There are three buildings you could use as your vantage point, but only one offers the perfect view of your target in the limited time you have to act. You have to make the correct choices.
You can check out the rest of DKC’s review right here at Steam Addicts.
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